Video games have always captivated my imagination when they dare me to imagine something new. My favorite games have all blazed their own unique path and I feel inspired to continue in that tradition. My favorite part of game development comes from constructing new levels and encounters that give the game a sense of life. I have grown as a designer by improving my concept work and early implementation skills so that I can
rapidly prototype new ideas
and quickly tackle challenging problems.
I love working on creative teams because everyone’s sense of fun motivates me to improve and apply myself every day. Those great moments when people are sitting around and coming up with great ideas or great solutions to tough problems are some of
the most enjoyable experiences
in my life because there is so much heart and hard work that goes into making games.
I have learned to always build on what I have done and learn from my mistakes! One of the most underrated aspects of game design is what
designers can learn from failure.
Obviously no one wants to create something that isn’t fun, but when I find myself in that situation I immerse myself in learning what went wrong, how I could have done better, and envision how to apply those lessons to the next game. I have found that the next project is
always significantly better
because I was willing and excited to grow as a designer.
Through team projects and individual design I have come to the conclusion that
effort stands out as the most important quality
in a developer. There are so many great ideas floating around out there, but it is the execution that makes those great ideas into great games. I have learned so much as a designer by taking the time to
teach myself how to do it right.
Personality and Goals
I love games and game development, but there are many things outside of gaming that I love as well. I am originally from St. Louis, but wanderlust hit me early and as soon as I could leave I decided to go out and find new things. I attended college at the University of Wisconsin: Madison and spent my junior year living abroad in France. I have always loved travel and meeting new people, which provides a lot of motivation for me to get into game development. The people I have met through the Guildhall at SMU and from working as a volunteer at GDC have always made me laugh and always inspire me to try new things and grow as a person.
Reading a good science fiction book has always been one of my favorite past-times. In addition to enjoying the adventures I find that it helps ease the stress and tension that comes from designing games. There is an incredibly liberating quality to imagining the scene, sound, characters, and action that the book describes. Often in game development there remain technical limitations that supersede pure creativity and it is always exciting to get away from the limitations and let the mind go crazy. Some of my favorite books are Dune, Space Wolf, Lord of the Rings, and the Game of Thrones series.
Game development has entered an incredibly exciting time. It is hard to tell whether technology or imagination drives the innovations in gaming that emerge every year. I want to add to the boundless creativity and enthusiasm of the entire industry and work on driven teams. Collaboration with other developers motivates me and inspires new ideas constantly. I live for the moments when people get together, bounce ideas off each other, and work together to solve difficult problems. I believe that my passion for level design and love for making and playing fun games will enable me to contribute at a high level to a dev team.
Thank you for taking the time to look at my website!
Masters of Interactive Technology from the Guildhall at Southern Methodist University (May 2013)
Bachelor of Arts in French from the University of Wisconsin at Madison (2010)
Game Narrative Review Gold Winner (GDC Online 2012)